![]() ![]() Mimics are no longer multiplied on loops.IDPD grenades now harm IDPD (alongside everyone else) if deflected.Player’ plasma shots now hit players with iframe rules when reflected.(don’t get too excited – the spread is still there and you’ll still hit yourself a lot) Discs now have an axis-aligned bounding box and bounce *a little* more predictably.Proto statues no longer keep rads from previous encounter if forgotten.Grenades no long persist on level change (since they could break generation / kill you).Game now auto-pauses if connection is lost to the in-use gamepad.Trying to pause mid-generation now pauses as soon as loading finishes.Weapons returned by Determination no longer have cooldown of last seen weapon in that slot.Added localization support (see lang-example.ini / copy to lang.ini for translating).Both players can now play the same character in coop without making use of bugs.Added a setting for mouselock (when available) – for windowed or multi-screen setups.Added a setting for native cursors – when supported, this gets rid of mouse lag once and for all.There’s now a confirmation dialog when exiting/restarting a run R confirms in it.There’s now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options).Area/weapon/mutation seeding is now far more consistent.It’ll take some time for us to find something we really want to focus on, but in the meanwhile, it’s fun to be back to creative work.”Īs much as I love/hate but mostly love the game, I’ll be glad to see this crew tackle something new. Beyond that, we’re prototyping some new stuff – some of it is exciting, some of it is totally not. Ridiculous Fishing got an update, now Nuclear Throne, and maybe we’ll have some more updates for older games. He added that “We’ve obviously spent a lot of time recovering, and we’re now focusing on supporting our titles a bit. I think after this, we’ll do some smaller stuff.” While working on it was great, getting it wrapped up and being ‘done’ with it was awful. The team even brought on Nuclear Throne Togethermod creator YellowAfterlife, “and worked closely with community members and feedback to create and update 99 that is worthy of the wait.”Īs for what comes next, Vlambeer’s Rami Ismail said in a reddit AMA that “ Nuclear Throne was really, really rough on us. You’ll find the patch notes below, but the intent for this one was to provide better game performance, easier modding, “and a lot of quality of life and balance fixes” for the brutal top-down shooter. Developer Vlambeer broke that silence this week with a new update the final update. It’s been quiet on the Nuclear Thronefront for quite a while now, with the last big update releasing back in February 2016. Vlambeer’s next game will likely be smaller ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |